Right, so i realize this is my second post and you're already not happy with my group but i'll keep trying to pass anyway.
Last night i put together the .xml for the entire first level and put all the walls in our gigantic sewer level, they all fit really well and it is now the basis of a level. I've told Josh, Sam and Hadley to start at midday to get the platforms sorted, i put together the coordinates they gave me and made them into a separate xml file so it's nice and easy, though it turns out they were wrong (hindsight again) i had updates that the teleporting code is finished and just needs putting into the xml, craig has done a cut scene for the beginning and its looking really nice, sam has said its easy to put that before the game starts. and has i think tried it out. All is going smoothly if a little behind shedule.
That is what i would've written last night if i hadn't fallen asleep due to an all nighter the night before to do this and my INDN class which is due on the same day as this game. (fail) and i woke up nice and early this mornign to a text from sam saying that the game wasn't working as we had planned and i should come in. so i suited up (international suit up day) and came into uni to find flash hadn't wanted to start until about 1am and since then they've made quite a bit of headway with the bottom level.
so i figure i should probably try and list out what i did to assist in the creation of this monstrosity. I became the benchmark, the go-to guy with probles and i tried to help, in fact, to reference a past lecture i am my groups SCRUM master. I organised everything (much more work than i origionally thought) and i thought i could get everyone on track early though i don't think this worked as i'm in a tea that loves the last minute way of working which made me kinda appreciate what you must go through as i was constantly giving out extensions and wondering to what standard people were working.
I also put the .xml file together and worked out the placings of everything and making sure it was possible to jump between things. i approved everything that went into the game, i rendered the banisters too.
but my main job was organizer. and that it turns out is a full time job. i think this project gave me a really good insight into what it would be like to lead up a team and i think i'm better for it, even though this project resulted in the most work i've done for a project at all in my degree so far. and the horrible thing is that most of the work i've done isn't tangible, its not easy to write down either, there's no real way to describe how you feel after being told that the thing you want will be easy and then finding out a few days later that no work was done to base that on and it suddenly becomes a bit problem. I also found out that delegation helps, but is not the answer, in a temperamental program such as flash you can't have more than one person working on the main file at one time as it doesn't like merging library's and such.
*sigh*
I think i'm just glad its over
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